Matt Davidson is a freelance writer for IGN who pines for the simpler days of just jamming a cartridge into the top of your console. We'll keep you updated as the situation unfolds. There's currently no indication on when a fix will arrive, although it seems that the developers are working on it - just don't expect the fix to come in the form of complete DRM removal. In particular, please do share your feedback on DRM or any issues you're having at the link above. Meanwhile, over on Twitter, Aaron Webber, PR Manager for Sonic the Hedgehog, is asking fans to "make their voices heard" by feeding back to Sega's support page. Responding to the situation on the game's Steam news page, Sega confirms that the game is "intended to be played offline" and that they're investigating the problem - but they seem to be sticking to their guns as far as Denuvo is concerned, mentioning only that "not mentioning" the DRM is an error. The problem seems to lie with Sega's decision to apply the digital rights management (DRM) copy-protection system Denuvo to the game - this system appears to automatically lock the game if attempting to play it offline. Since it had nothing to do with the problem, it seems that they aren't looking to remove it any time soon.įollowing a two-week delay, Sega's latest hedgehog-central title Sonic Mania has now launched on PC, with one unexpected restriction - the game is only playable for Steam users who are logged in to their account, despite Sega's insistence that the game is intended to be playable offline.Īs reported over on Ars Technica, users attempting to play the game in offline mode will be met with an error message informing that they must be logged on and connected to the Internet in order to play the game. I care more that the community is not being mislead.Contrary to first appearances, it seems that the problem was not DRM-related, with Sega pointing the blame to a "problem within the game's code" which was preventing the game from launching while in offline mode.Īlthough there was some initial negativity surrounding Sega's use of DRM in general, this doesn't seem to be going anywhere - Sega only mentions the "DRM complaints" in relation to the offline error. I don't care in the slightest about Denuvo. You are aware what the word and means, right? Those are two different products, friend. Kaldaien původně napsal:Do I look like I care? Sorry to be so brash, but I honestly don't care about that stuff.Īnd it's good to see we have to pay for something that doesn't work. If you didn't care you would never have posted in the first place.Īnd seeing that Denuvo is DRM, it even says so on their front page "Denuvo is the global #1 Application Protection and Anti-Piracy Technology Platform with 350+ million software licenses issued and revalidated."Īnd it's good to see we have to pay for something that doesn't work. ![]() hmm, that doesn't sound like DRM, does it? :P ![]() SEGA's announcement reveals that Sonic Mania's PC version uses DRM. Now if DRM is gone, but Denuvo's still there. Following the outburst of complaints online, SEGA issued a statement on Steam, saying the team is currently investigating the issue as Sonic Mania is intended to be played offline. You're absolutely right that the pirated version doesn't have SteamWorks DRM, they cut that out of the equation, but rather ironically, Denuvo still exists in the pirated game. ![]() I would prefer it if this community understood that the game uses SteamWorks DRM though. Do I look like I care? Sorry to be so brash, but I honestly don't care about that stuff. It's was a waste of money and time to implament it, that seems to be a bad economic pratice. Yes yes we know your speil, Denuvo doesn't work at all so why is it even there?
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